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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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bioforge
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script
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title.scp
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Text File
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1994-09-15
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2KB
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141 lines
{ TITLE_LOAD
I ( @Ç¢ ( LEX ) == 1 ) THEN
K CURFIG
}
{ TITLESEQUENCE
P ~ÇÇ
@Ç£ (DOWN)
C UNLOCK
C TITLE
@Ç£ (UP)
O $Ç£
^Çé = 0
^Çü = 0
æ GETANYKEY
~ÇÇ = 3
:TITLE_LOOP
// THIS ROUTINE CONTROLS THE TITLE SEQUENCE, TITLE IS A 91 (0-90)
// FRAME FLIC OF THE HEARTBEAT BIOFORGE TITLE
N (^Çé )
{
U 4:
@Çå (`ëì )
X ÇÇ
U 6:
@Çå (`ëì 240 -1024)
X ÇÇ
U 9:
@Çå (`ëì )
X ÇÇ
U 11:
@Çå (`ëì 240 -1024)
X ÇÇ
U 16:
@Çå (`ëì )
X ÇÇ
U 18:
@Çå (`ëì 240 -1024)
X ÇÇ
U 33:
@Çå (`ëì )
X ÇÇ
U 35:
@Çå (`ëì 240 -1024)
X ÇÇ
U 39:
@Çå (`ëì )
X ÇÇ
U 42:
@Çå (`ëì 240 -1024)
X ÇÇ
U 46:
@Çå (`ëì )
X ÇÇ
U 48:
@Çå (`ëì 240 -1024)
X ÇÇ
U 64:
@Çå (`ëì )
X ÇÇ
U 66:
@Çå (`ëì 240 -1024)
X ÇÇ
U 69:
@Çå (`ëì )
X ÇÇ
U 72:
@Çå (`ëì 240 -1024)
X ÇÇ
U 76:
@Çå (`ëì )
X ÇÇ
U 78:
@Çå (`ëì 240 -1024)
X ÇÇ
}
^Çé ++
W 3
I ~ÇÇ > 0 && ^Çü == 0 THEN
{
I ( ^Çé > 89 ) THEN
{
^Çé = 59
~ÇÇ --
}
}
I ~ÇÇ > 0 && ^Çü == 0 THEN
J #Çé
Æ
^Çé = 72
â
}
{ GETANYKEY _KEY _MODIFIERS _MOUSE
I ( ~ÇÇ != 0 ) THEN
^Çü = 1
é
}
//$ 26 - version number